SMB2J TSA Object and Sprite Editor
This is where the tile set is found on some levels. These tile numbers can be rearranged. If you have Beta’s TSA and Background Editor you will see the grid of these tile numbers.
Object Tiles
Notice: If you see TSA’s with the ?!?’s and you found out what they are please let me know.
Green Palette Tiles
Tile: Blank Tile (For Background)
Hex starting offset: 11163=x2B9B
Hex number: 24 24 24 24
Tile: Black Tile
Hex starting offset: 11167=x2B9F
Hex number: 27 27 27 27
Tile: Left bush
Hex starting offset: 11171=x2BA3
Hex number: 24 24 24 35
Tile: Center bush
Hex starting offset: 11175=x2BA7
Hex number: 36 25 37 25
Tile: Right bush
Hex starting offset: 11179=x2BAB
Hex number: 24 38 24 24
Tile: Mountain Downleft
Hex starting offset: 11183=x2BAF
Hex number: 24 30 30 26
Tile: Mountain center with right footprint
Hex starting offset: 11187=x2BB3
Hex number: 26 26 34 26
Tile: MountainTop
Hex starting offset: 11191=x2BB7
Hex number: 24 31 24 32
Tile: Mountain Downright
Hex starting offset: 11195=x2BBB
Hex number: 33 26 24 33
Tile: Mountain center with left footprint
Hex starting offset: 11199=x2BBF
Hex number: 34 26 26 26
Tile: Green Tile (For the Mountain)
Hex starting offset: 11203=x2BC3
Hex number: 24 24 24 35
Tile: Bridge at bottom
Hex starting offset: 11207=x2BC7
Hex number: 24 C0 24 C0
Tile: Rope
Hex starting offset: 11211=x2BCB
Hex number: 24 7F 7F 24
Tile: TreeTop
Hex starting offset: 11215=x2BCF
Hex number: B8 BA B9 BB
Tile: Small Tree
Hex starting offset: 11219=x2BD3
Hex number: B8 BC B9 BD
Tile: Tree Bottom
Hex starting offset: 11223=x2BD7
Hex number: BA BC BB BD
Tile: Part of Pipe Tile (left, cannot enter)
Hex starting offset: 11227=x2BDB
Hex number: 60 64 61 65
Tile: Part of Pipe Tile (right, cannot enter)
Hex starting offset: 11231=x2BDF
Hex number: 62 66 63 67
Tile: Part of Pipe Tile (left)
Hex starting offset: 11235=x2BE3
Hex number: 60 64 61 65
Tile: Part of Pipe Tile (right)
Hex starting offset: 11239=x2BE7
Hex number: 62 66 63 67
Tile: Part of the Pipe string Tile (left)
Hex starting offset: 11243=x2BEB
Hex number: 68 68 69 69
Tile: Part of the Pipe string Tile (right)
Hex starting offset: 11247=x2BEF
Hex number: 26 26 6A 6A
Tile: Tree Platform (left)
Hex starting offset: 11251=x2BF3
Hex number: 4B 4C 4D 4E
Tile: Tree Platform (center)
Hex starting offset: 11255=x2BF7
Hex number: 4D 4F 4D 4F
Tile: Tree Platform (right)
Hex starting offset: 11259=x2BFB
Hex number: 4D 4E 50 51
Tile: Sideways Pipe (Top)
Hex starting offset: 11263=x2BFF
Hex number: 86 8A 87 8B
Tile: Sideways Pipe Length (Top)
Hex starting offset: 11267=x2C03
Hex number: 88 8C 88 8C
Tile: Part of the Reverse L Pipe (Top)
Hex starting offset: 11271=x2C07
Hex number: 89 8D 69 69
Tile: Sideways Pipe (Bottom)
Hex starting offset: 11275=x2C0B
Hex number: 8E 91 8F 92
Tile: Sideways Pipe Length (Top)
Hex starting offset: 11279=x2C0F
Hex number: 26 93 26 93
Tile: Part of the Reverse L Pipe (Bottom)
Hex starting offset: 11283=x2C13
Hex number: 90 94 69 69
Tile: Seaplant
Hex starting offset: 11287=x2C17
Hex number: A4 E9 EA EB
Tile: Nothing?!?
Hex starting offset: 11291=x2C1B
Hex number: 24 24 24 24
Tile: Top Pole
Hex starting offset: 11295=x2C1F
Hex number: 24 2F 24 3D
Tile: Mid Pole
Hex starting offset: 11299=x2C23
Hex number: A2 A2 A3 A3
Tile: Nothing?!?
Hex starting offset: 11303=x2C27
Hex number: 24 24 24 24
Tile: Mid Pole
Hex starting offset: 11299=x2C23
Hex number: A2 A2 A3 A3
Brown Palette Tiles
Tile: Mid Pole (Rope)
Hex starting offset: 11307=x2C2B
Hex number: A2 A2 A3 A3
Tile: Balance Rope on Side
Hex starting offset: 11311=x2C2F
Hex number: 99 24 99 24
Tile: Balance Rope on wheels (Left)
Hex starting offset: 11315=x2C33
Hex number: 24 A2 3E 3F
Tile: Balance Rope on wheels (Right)
Hex starting offset: 11319=x2C37
Hex number: 5B 5C 24 A3
Tile: Nothing?!?
Hex starting offset: 11323=x2C3B
Hex number: 24 24 24 24
Tile: Castletop
Hex starting offset: 11327=x2C3F
Hex number: 9D 47 9E 47
Tile: Left Castleside
Hex starting offset: 11331=x2C43
Hex number: 47 47 27 27
Tile: Brickcastle
Hex starting offset: 11335=x2C47
Hex number: 47 47 47 47
Tile: Right Castleside
Hex starting offset: 11339=x2C4B
Hex number: 27 27 47 47
Tile: Castletop with Brick
Hex starting offset: 11343=x2C4F
Hex number: A9 47 AA 47
Tile: Castle Door
Hex starting offset: 11347=x2C53
Hex number: 9B 27 9C 27
Tile: Black Tile (Castle)
Hex starting offset: 11351=x2C57
Hex number: 27 27 27 27
Tile: Tree Platform log Tile
Hex starting offset: 11355=x2C5B
Hex number: 52 52 52 52
Tile: Fence
Hex starting offset: 11359=x2C5F
Hex number: 80 A0 81 A1
Tile: Tree String (Above Green Tile TreeTop)
Hex starting offset: 11363=x2C63
Hex number: BE BF BE BF
Tile: Horizontal/Vertical Brick
Hex starting offset: 11367=x2C67
Hex number: 45 47 45 47
Tile: Brick (Underground Style)
Hex starting offset: 11371=x2C6B
Hex number: 47 47 47 47
Tile: Brick?!?
Hex starting offset: 11375=x2C6F
Hex number: 45 47 45 47
Tile: Brick Mushroom (Overworld)
Hex starting offset: 11379=x2C73
Hex number: 45 47 45 47
Tile: Brick Poison Mushroom (Overworld)
Hex starting offset: 11383=x2C77
Hex number: 45 47 45 47
Tile: Brick Tree of Beans (Overworld)
Hex starting offset: 11387=x2C7B
Hex number: 45 47 45 47
Tile: Brick Star (Overworld)
Hex starting offset: 11391=x2C7F
Hex number: 45 47 45 47
Tile: Brick 10 Coins (Overworld)
Hex starting offset: 11395=x2C83
Hex number: 45 47 45 47
Tile: Brick 1-UP Mushroom (Overworld)
Hex starting offset: 11399=x2C87
Hex number: 45 47 45 47
Tile: Brick Mushroom (Underground)
Hex starting offset: 11403=x2C8B
Hex number: 47 47 47 47
Tile: Brick Poison Mushroom (Underground)
Hex starting offset: 11407=x2C8F
Hex number: 47 47 47 47
Tile: Brick Tree of Beans (Underground)
Hex starting offset: 11411=x2C93
Hex number: 47 47 47 47
Tile: Brick Star (Underground)
Hex starting offset: 11415=x2C97
Hex number: 47 47 47 47
Tile: Brick 10 Coins (Underground)
Hex starting offset: 11419=x2C9F
Hex number: 47 47 47 47
Tile: Brick 1-UP Mushroom (Underground)
Hex starting offset: 11423=x2C93
Hex number: 47 47 47 47
Tile: Hidden Block Coin
Hex starting offset: 11427=x2CA3
Hex number: 24 24 24 24
Tile: Hidden Block 1-UP Mushroom
Hex starting offset: 11431=x2CA7
Hex number: 24 24 24 24
Tile: Hidden Block Poison Mushroom
Hex starting offset: 11435=x2CAB
Hex number: 24 24 24 24
Tile: Hidden Block Mushroom
Hex starting offset: 11439=x2CAF
Hex number: 24 24 24 24
Tile: Block
Hex starting offset: 11443=x2CB3
Hex number: AB AC AD AE
Tile: Castle Block
Hex starting offset: 11447=x2CB7
Hex number: 5D 5E 5D 5E
Tile: Bridge of logs
Hex starting offset: 11451=x2CBB
Hex number: C1 24 C1 24
Tile: Bullet Bill Cannon
Hex starting offset: 11455=x2CBF
Hex number: C6 C8 C7 C9
Tile: Bullet Bill Cannon (Bottom)
Hex starting offset: 11459=x2CC3
Hex number: CA CC CB CD
Tile: Bullet Bill Cannon (Center)
Hex starting offset: 11463=x2CC7
Hex number: 2A 2A 40 40
Tile: Springboard (Above)
Hex starting offset: 11467=x2CCB
Hex number: 24 24 24 24
Tile: Springboard (Below)
Hex starting offset: 11471=x2CCF
Hex number: 24 47 24 47
Tile: Seablock
Hex starting offset: 11475=x2CD3
Hex number: 82 83 84 85
Tile: Ground
Hex starting offset: 11479=x2CD7
Hex number: B4 B6 B5 B7
Tile: Jump Stand Brick?!?
Hex starting offset: 11483=x2CDB
Hex number: 24 47 24 47
Tile: Sideways Pipe (Top)
Hex starting offset: 11487=x2CDF
Hex number: 86 8A 87 8B
Tile: Sideways Pipe (Bottom)
Hex starting offset: 11491=x2CE3
Hex number: 8E 91 8F 92
Tile: Top Pole
Hex starting offset: 11495=x2CE7
Hex number: 24 2F 24 3D
White Palette Tiles
Tile: Left cloud
Hex starting offset: 11499=x2CEB
Hex number: 24 24 24 35
Tile: Center cloud
Hex starting offset: 11503=x2CEF
Hex number: 36 25 37 25
Tile: Right Cloud
Hex starting offset: 11507=x2CF3
Hex number: 26 26 34 26
Tile: Bottom left cloud
Hex starting offset: 11511=x2CF7
Hex number: 24 24 39 24
Tile: Bottom center cloud
Hex starting offset: 11515=x2CFB
Hex number: 3A 24 3B 24
Tile: Bottom right cloud
Hex starting offset: 11519=x2CFF
Hex number: 3C 24 24 24
Tile: Over Water
Hex starting offset: 11523=x2D03
Hex number: 41 26 41 26
Tile: In the Water
Hex starting offset: 11527=x2D07
Hex number: 26 26 26 26
Tile: Cloud Block
Hex starting offset: 11531=x2D0B
Hex number: B0 B1 B2 B3
Tile: Bowser’s Bridge
Hex starting offset: 11535=x2D0F
Hex number: 77 79 77 79
Tile: Left Cloud Block (World 8 Style)
Hex starting offset: 11539=x2D13
Hex number: 6B 70 2C 2D
Tile: Center Cloud Block (World 8 Style)
Hex starting offset: 11543=x2D17
Hex number: 6C 71 6D 72
Tile: Right Cloud Block (World 8 Style)
Hex starting offset: 11547=x2D1B
Hex number: 6E 73 6F 74
Golden Glow Palette Tiles
Tile: ? Block Mushroom
Hex starting offset: 11551=x2D1F
Hex number: 53 55 54 56
Tile: ? Block Poison Mushroom
Hex starting offset: 11555=x2D23
Hex number: 53 55 54 56
Tile: ? Block Coin
Hex starting offset: 11559=x2D27
Hex number: 53 55 54 56
Tile: Horizonital Coins
Hex starting offset: 11563=x2D2B
Hex number: A5 A7 A6 A8
Tile: Horizonital Coins (In Sea attribute levels)
Hex starting offset: 11567=x2D2F
Hex number: C2 C4 C3 C5
Tile: Used Block
Hex starting offset: 11571=x2D33
Hex number: 57 59 58 5A
Tile: Axe
Hex starting offset: 11575=x2D37
Hex number: 7B 7D 7C 7E
Sprite Tiles
The Generated Tiles
100 Point
9645=0x25AD
Hex numbers: F6 FB
200 Point
9647=0x25AF
Hex numbers: F7 FB
400 Point
9649=0x25B1
Hex numbers: F8 FB
500 Point
9651=0x25B3
Hex numbers: F9 FB
800 Point
9653=0x25B5
Hex numbers: FA FB
1000 Point
9655=0x25B7
Hex numbers: F6 50
2000 Point
9657=0x25B9
Hex numbers: F7 50
4000 Point
9659=0x25BB
Hex numbers: F8 50
5000 Point
9661=0x25BD
Hex numbers: F9 50
8000 Point
9663=0x25BF
Hex numbers: FA 50
1-UP Point
9665=0x25C1
Hex numbers: FD FE
Star Flag
24760=0x60B8
Hex numbers: 54 55 56 57
Power-up TSA’s
Power-up Mushroom
29970=0x7512
Hex numbers: D8 DA DB FF
Fire Flower
29974=0x7516
Hex numbers: D6 D6 D9 D9
Star
29978=0x751A
Hex numbers: 8D 8D E4 E4
1-UP Mushroom
29982=0x751E
Hex numbers: D8 DA DB FF
Poison Mushroom
29986=0x7522
Hex numbers: D8 DA DB FF
Enemies
Enemy TSA’s have 6 Pixels
Buzzy Beetle (Closed)
30107=0x759B
Hex numbers: FC FC AA AB AC AD
Buzzy Beetle (Wide)
30113=0x75A1
Hex numbers: FC FC AE AF B0 B1
Koopa Troopa (Wide)
30119=0x75A7
Hex numbers: FC A5 A6 A7 A8 A9
Koopa Troopa (Closed)
30125=0x75AD
Hex numbers: FC A0 A1 A2 A3 A4
Koopa Paratroopa (Wide)
30131=0x75B3
Hex numbers: 69 A5 6A A7 A8 A9
Koopa Paratroopa (Closed)
30137=0x75B9
Hex numbers: 6B A0 6C A2 A3 A4
Spiny (Closed)
30143=0x75BF
Hex numbers: FC FC 96 97 98 99
Spiny (Wide)
30149=0x75C5
Hex numbers: FC FC 9A 9B 9C 9D
Spiny Egg (Type 1)
30155=0x75CB
Hex numbers: FC FC 8F 8E 8E 8F
Spiny Egg (Type 2)
30161=0x75D1
Hex numbers: FC FC 95 94 94 95
Blooper (Closed)
30167=0x75D7
Hex numbers: FC FC DC DC DF DF
Blooper (Wide)
30173=0x75DD
Hex numbers: DC DC DD DD DE DE
Cheep-Cheep (Wing’s up)
30179=0x75E3
Hex numbers: FC FC B2 B3 B4 B5
Cheep-Cheep (Wing’s down)
30185=0x75E9
Hex numbers: FC FC B6 B3 B7 B5
Little Goomba
30191=0x75EF
Hex numbers: FC FC 70 71 72 73
Koopa Shell, Knocked
30197=0x75F5
Hex numbers: FC FC 6E 6E 6F 6F
Koopa Shell, Knocked (Going to be revived)
30203=0x75FB
Hex numbers: FC FC 6D 6D 6F 6F
Koopa Shell
30209=0x7601
Hex numbers: FC FC 6F 6F 6E 6E
Koopa Shell (Going to be revived)
30215=0x7607
Hex numbers: FC FC 6F 6F 6D 6D
Buzzy Beetle Shell (Being Stomped)
30221=0x760D
Hex numbers: FC FC F4 F4 F5 F5
Buzzy Beetle Shell (Going to be Revived)
30227=0x7613
Hex numbers: FC FC F4 F4 F5 F5
Buzzy Beetle Shell, Knocked (Being Stomped)
30233=0x7619
Hex numbers: FC FC F5 F5 F4 F4
Buzzy Beetle Shell, Knocked (Going to be Revived)
30239=0x761F
Hex numbers: FC FC F5 F5 F4 F4
Squashed Goomba
30245=0x7625
Hex numbers: FC FC FC FC EF EF
Lakitu
30251=0x762B
Hex numbers: B9 B8 BB BA BC BC
Lakitu (Hide)
30257=0x7631
Hex numbers: FC FC BD BD BC BC
The Door (After beating Bowser in World 8 of SMB2J)
30263=0x7637
Hex numbers: 76 79 77 77 78 78
Mushroom Retrainers
30269=0x763D
Hex numbers: CD CD CE CE CF CF
Hammer Bros. Frame 1
30275=0x7643
Hex numbers: 7D 7C D1 8C D3 D2
Hammer Bros. Frame 2
30281=0x7649
Hex numbers: 7D 7C 89 88 8B 8A
Hammer Bros. Frame 3
30287=0x764F
Hex numbers: D5 D4 E3 E2 D3 D2
Hammer Bros. Frame 4
30293=0x7655
Hex numbers: D5 D4 E3 E2 8B 8A
Piranha Plant (Wide)
30299=0x765B
Hex numbers: E5 E5 E6 E6 EB EB
Piranha Plant (Closed)
30305=0x7661
Hex numbers: EC EC ED ED EE EE
Podoboo
30311=0x7667
Hex numbers: FC FC D0 D0 D7 D7
Bowser’s head
30317=0x766D
Hex numbers: BF BE C1 C0 C2 FC
Bowser’s Feet Frame 1
30323=0x7673
Hex numbers: C4 C3 C6 C5 C8 C7
Bowser’s head’s firebreathing frame
30329=0x7679
Hex numbers: BF BE CA C9 C2 FC
Bowser’s Feet Frame 2
30335=0x767F
Hex numbers: C4 C3 C6 C5 CC CB
Bullet Bill
30341=0x7685
Hex numbers: FC FC E8 E7 EA E9
Jump Stand
30347=0x768B
Hex numbers: F2 F2 F3 F3 F2 F2
Jump Stand (Mid-Closed)
30353=0x7691
Hex numbers: F1 F1 F1 F1 FC FC
Jump Stand (Full-Close)
30359=0x7697
Hex numbers: F0 F0 FC FC FC FC
Mario’s TSA’s (Some of Big Mario’s TSA Names may be inaccurate, but if you found out, please let me know.)
Mario’s Running Face Frame
31904=0x7CA0
Hex numbers: 00 01 02 03
Mario’s Running Leg Frame
31908=0x7CA4
Hex numbers: 04 05 06 07
Mario’s Walking above Frame
31912=0x7CA8
Hex numbers: 08 09 0A 0B
Mario’s Walking Frame
31916=0x7CAC
Hex numbers: 0C 0D 0E 0F
Mario’s Walking Face Frame
31920=0x7CB0
Hex numbers: 10 11 12 13
Mario’s Walking Legs Frame
31924=0x7CB4
Hex numbers: 14 15 16 17
Mario’s Dodge face Frame
31928=0x7CB8
Hex numbers: 18 19 1A 1B
Mario’s Dodge legs Frame
31932=0x7CBC
Hex numbers: 1C 1D 1E 1F
Mario’s Jump Frame
31936=0x7CC0
Hex numbers: 20 21 22 23
Mario’s Jump Legs Frame
31940=0x7CC4
Hex numbers: 24 25 26 27
Mario’s Shrink Frame (Swim)
31944=0x7CC8
Hex numbers: 08 09 28 29
Mario’s Shrink Legs Frame (Swim)
31948=0x7CCB
Hex numbers: 2A 2B 2C 2D
Mario’s Swim Frame 1
31952=0x7CD0
Hex numbers: 08 09 0A 0B
Mario’s Swim Arms frame
31956=0x7CD4
Hex numbers: 0C 30 2C 2D
Mario’s Swim Frame 2
31960=0x7CD8
Hex numbers: 08 09 0A 0B
Mario’s Swim legs frame
31964=0x7CDC
Hex numbers: 2E 2F 2C 2D
Climbing Frame Movement 1
31968=0x7CE0
Hex numbers: 08 09 28 29
Climbing Frame 1
31972=0x7CE4
Hex numbers: 2A 2B 5C 5D
Climbing Frame Movement 2
31976=0x7CE8
Hex numbers: 08 09 0A 0B
Climbing Frame 2
31980=0x7CEC
Hex numbers: 0C 0D 5E 5F
Ducking Tile
31984=0x7CF0
Hex numbers: FC FC 08 09
Ducking Tile (Bottom)
31988=0x7CF4
Hex numbers: 58 59 5A 5A
Climbing frame Movement 3
31992=0x7CF8
Hex numbers: 08 09 28 29
Climbing Frame 3
31996=0x7CFC
Hex numbers: 2A 2B 5C 5D
Blank Tile (On Small Mario’s head while running)
32000=0x7D00
Hex numbers: FC FC FC FC
Small Mario Running 1
32004=0x7D04
Hex numbers: 32 33 34 35
Blank Tile (On Small Mario’s head while walking)
32008=0x7D08
Hex numbers: FC FC FC FC
Small Mario Running 2
32012=0x7D0C
Hex numbers: 36 37 38 39
Blank Tile (On Small Mario’s head while walking while his legs is closed)
32016=0x7D10
Hex numbers: FC FC FC FC
Small Mario Running 3
32020=0x7D14
Hex numbers: 3A 37 3B 3C
Blank Tile (On Small Mario’s head while dodging)
32024=0x7D18
Hex numbers: FC FC FC FC
Small Mario Dodging
32028=0x7D1C
Hex numbers: 3D 3E 3F 40
Blank Tile (On Small Mario’s head while jumping)
32032=0x7D20
Hex numbers: FC FC FC FC
Small Mario Jumping
32036=0x7D24
Hex numbers: 32 41 42 43
Blank Tile (On Small Mario’s head while swimming)
32040=0x7D28
Hex numbers: FC FC FC FC
Small Mario Swimming
32044=0x7D2C
Hex numbers: 32 33 44 45
Blank Tile (On Small Mario’s head while he’s in swimming frame 2)
32048=0x7D30
Hex numbers: FC FC FC FC
Small Mario’s Swimming Frame 2
32052=0x7D34
Hex numbers: 32 33 44 47
Blank Tile (On Small Mario’s head while he’s in swimming frame 3)
32056=0x7D38
Hex numbers: FC FC FC FC
Small Mario’s Swimming Frame 3
32060=0x7D3C
Hex numbers: 32 33 48 49
Blank Tile (On Small Mario’s head while he’s climbing still)
32064=0x7D40
Hex numbers: FC FC FC FC
Small Mario’s Climbing still
32068=0x7D44
Hex numbers: 32 33 90 91
Blank Tile (On Small Mario’s head while he’s climbing up)
32072=0x7D48
Hex numbers: FC FC FC FC
Small Mario’s Climbing State
32076=0x7D4C
Hex numbers: 3A 37 92 93
Blank Tile (On Small Mario’s head while he dies)
32080=0x7D50
Hex numbers: FC FC FC FC
Small Mario’s Dying State
32084=0x7D54
Hex numbers: 9E 9E 9F 9F
Blank Tile (On Small Mario’s head while he’s standing)
32088=0x7D58
Hex numbers: FC FC FC FC
Small Mario’s Standing State
32092=0x7D5C
Hex numbers: 3A 37 4F 4F
Mario’s Growing State (Above)
32096=0x7D60
Hex numbers: FC FC 00 01
Mario’s Growing State (Below)
32100=0x7D64
Hex numbers: 4C 4D 4E 4E
Mario’s Growing/Standing State (Head)
32104=0x7D68
Hex numbers: 00 01 4C 4D
Mario’s Growing/Standing State (Legs)
32108=0x7D6C
Hex numbers: 4A 4A 4B 4B
Copyright 2005-2006 Insectduel. Reproduction of this document is forbidden. Contact me if I’m wrong.