SMB2J TSA Object and Sprite Editor

This is where the tile set is found on some levels. These tile numbers can be rearranged. If you have Beta’s TSA and Background Editor you will see the grid of these tile numbers.

Object Tiles

Notice: If you see TSA’s with the ?!?’s and you found out what they are please let me know.

Green Palette Tiles

Tile: Blank Tile (For Background)

Hex starting offset: 11163=x2B9B

Hex number: 24 24 24 24

Tile: Black Tile

Hex starting offset: 11167=x2B9F

Hex number: 27 27 27 27

Tile: Left bush

Hex starting offset: 11171=x2BA3

Hex number: 24 24 24 35

Tile: Center bush

Hex starting offset: 11175=x2BA7

Hex number: 36 25 37 25

Tile: Right bush

Hex starting offset: 11179=x2BAB

Hex number: 24 38 24 24

Tile: Mountain Downleft

Hex starting offset: 11183=x2BAF

Hex number: 24 30 30 26

Tile: Mountain center with right footprint

Hex starting offset: 11187=x2BB3

Hex number: 26 26 34 26

Tile: MountainTop

Hex starting offset: 11191=x2BB7

Hex number: 24 31 24 32

Tile: Mountain Downright

Hex starting offset: 11195=x2BBB

Hex number: 33 26 24 33

Tile: Mountain center with left footprint

Hex starting offset: 11199=x2BBF

Hex number: 34 26 26 26

Tile: Green Tile (For the Mountain)

Hex starting offset: 11203=x2BC3

Hex number: 24 24 24 35

Tile: Bridge at bottom

Hex starting offset: 11207=x2BC7

Hex number: 24 C0 24 C0

Tile: Rope

Hex starting offset: 11211=x2BCB

Hex number: 24 7F 7F 24

Tile: TreeTop

Hex starting offset: 11215=x2BCF

Hex number: B8 BA B9 BB

Tile: Small Tree

Hex starting offset: 11219=x2BD3

Hex number: B8 BC B9 BD

Tile: Tree Bottom

Hex starting offset: 11223=x2BD7

Hex number: BA BC BB BD

Tile: Part of Pipe Tile (left, cannot enter)

Hex starting offset: 11227=x2BDB

Hex number: 60 64 61 65

Tile: Part of Pipe Tile (right, cannot enter)

Hex starting offset: 11231=x2BDF

Hex number: 62 66 63 67

Tile: Part of Pipe Tile (left)

Hex starting offset: 11235=x2BE3

Hex number: 60 64 61 65

Tile: Part of Pipe Tile (right)

Hex starting offset: 11239=x2BE7

Hex number: 62 66 63 67

Tile: Part of the Pipe string Tile (left)

Hex starting offset: 11243=x2BEB

Hex number: 68 68 69 69

Tile: Part of the Pipe string Tile (right)

Hex starting offset: 11247=x2BEF

Hex number: 26 26 6A 6A

Tile: Tree Platform (left)

Hex starting offset: 11251=x2BF3

Hex number: 4B 4C 4D 4E

Tile: Tree Platform (center)

Hex starting offset: 11255=x2BF7

Hex number: 4D 4F 4D 4F

Tile: Tree Platform (right)

Hex starting offset: 11259=x2BFB

Hex number: 4D 4E 50 51

Tile: Sideways Pipe (Top)

Hex starting offset: 11263=x2BFF

Hex number: 86 8A 87 8B

Tile: Sideways Pipe Length (Top)

Hex starting offset: 11267=x2C03

Hex number: 88 8C 88 8C

Tile: Part of the Reverse L Pipe (Top)

Hex starting offset: 11271=x2C07

Hex number: 89 8D 69 69

Tile: Sideways Pipe (Bottom)

Hex starting offset: 11275=x2C0B

Hex number: 8E 91 8F 92

Tile: Sideways Pipe Length (Top)

Hex starting offset: 11279=x2C0F

Hex number: 26 93 26 93

Tile: Part of the Reverse L Pipe (Bottom)

Hex starting offset: 11283=x2C13

Hex number: 90 94 69 69

Tile: Seaplant

Hex starting offset: 11287=x2C17

Hex number: A4 E9 EA EB

Tile: Nothing?!?

Hex starting offset: 11291=x2C1B

Hex number: 24 24 24 24

Tile: Top Pole

Hex starting offset: 11295=x2C1F

Hex number: 24 2F 24 3D

Tile: Mid Pole

Hex starting offset: 11299=x2C23

Hex number: A2 A2 A3 A3

Tile: Nothing?!?

Hex starting offset: 11303=x2C27

Hex number: 24 24 24 24

Tile: Mid Pole

Hex starting offset: 11299=x2C23

Hex number: A2 A2 A3 A3

Brown Palette Tiles

Tile: Mid Pole (Rope)

Hex starting offset: 11307=x2C2B

Hex number: A2 A2 A3 A3

Tile: Balance Rope on Side

Hex starting offset: 11311=x2C2F

Hex number: 99 24 99 24

Tile: Balance Rope on wheels (Left)

Hex starting offset: 11315=x2C33

Hex number: 24 A2 3E 3F

Tile: Balance Rope on wheels (Right)

Hex starting offset: 11319=x2C37

Hex number: 5B 5C 24 A3

Tile: Nothing?!?

Hex starting offset: 11323=x2C3B

Hex number: 24 24 24 24

Tile: Castletop

Hex starting offset: 11327=x2C3F

Hex number: 9D 47 9E 47

Tile: Left Castleside

Hex starting offset: 11331=x2C43

Hex number: 47 47 27 27

Tile: Brickcastle

Hex starting offset: 11335=x2C47

Hex number: 47 47 47 47

Tile: Right Castleside

Hex starting offset: 11339=x2C4B

Hex number: 27 27 47 47

Tile: Castletop with Brick

Hex starting offset: 11343=x2C4F

Hex number: A9 47 AA 47

Tile: Castle Door

Hex starting offset: 11347=x2C53

Hex number: 9B 27 9C 27

Tile: Black Tile (Castle)

Hex starting offset: 11351=x2C57

Hex number: 27 27 27 27

Tile: Tree Platform log Tile

Hex starting offset: 11355=x2C5B

Hex number: 52 52 52 52

Tile: Fence

Hex starting offset: 11359=x2C5F

Hex number: 80 A0 81 A1

Tile: Tree String (Above Green Tile TreeTop)

Hex starting offset: 11363=x2C63

Hex number: BE BF BE BF

Tile: Horizontal/Vertical Brick

Hex starting offset: 11367=x2C67

Hex number: 45 47 45 47

Tile: Brick (Underground Style)

Hex starting offset: 11371=x2C6B

Hex number: 47 47 47 47

Tile: Brick?!?

Hex starting offset: 11375=x2C6F

Hex number: 45 47 45 47

Tile: Brick Mushroom (Overworld)

Hex starting offset: 11379=x2C73

Hex number: 45 47 45 47

Tile: Brick Poison Mushroom (Overworld)

Hex starting offset: 11383=x2C77

Hex number: 45 47 45 47

Tile: Brick Tree of Beans (Overworld)

Hex starting offset: 11387=x2C7B

Hex number: 45 47 45 47

Tile: Brick Star (Overworld)

Hex starting offset: 11391=x2C7F

Hex number: 45 47 45 47

Tile: Brick 10 Coins (Overworld)

Hex starting offset: 11395=x2C83

Hex number: 45 47 45 47

Tile: Brick 1-UP Mushroom (Overworld)

Hex starting offset: 11399=x2C87

Hex number: 45 47 45 47

Tile: Brick Mushroom (Underground)

Hex starting offset: 11403=x2C8B

Hex number: 47 47 47 47

Tile: Brick Poison Mushroom (Underground)

Hex starting offset: 11407=x2C8F

Hex number: 47 47 47 47

Tile: Brick Tree of Beans (Underground)

Hex starting offset: 11411=x2C93

Hex number: 47 47 47 47

Tile: Brick Star (Underground)

Hex starting offset: 11415=x2C97

Hex number: 47 47 47 47

Tile: Brick 10 Coins (Underground)

Hex starting offset: 11419=x2C9F

Hex number: 47 47 47 47

Tile: Brick 1-UP Mushroom (Underground)

Hex starting offset: 11423=x2C93

Hex number: 47 47 47 47

Tile: Hidden Block Coin

Hex starting offset: 11427=x2CA3

Hex number: 24 24 24 24

Tile: Hidden Block 1-UP Mushroom

Hex starting offset: 11431=x2CA7

Hex number: 24 24 24 24

Tile: Hidden Block Poison Mushroom

Hex starting offset: 11435=x2CAB

Hex number: 24 24 24 24

Tile: Hidden Block Mushroom

Hex starting offset: 11439=x2CAF

Hex number: 24 24 24 24

Tile: Block

Hex starting offset: 11443=x2CB3

Hex number: AB AC AD AE

Tile: Castle Block

Hex starting offset: 11447=x2CB7

Hex number: 5D 5E 5D 5E

Tile: Bridge of logs

Hex starting offset: 11451=x2CBB

Hex number: C1 24 C1 24

Tile: Bullet Bill Cannon

Hex starting offset: 11455=x2CBF

Hex number: C6 C8 C7 C9

Tile: Bullet Bill Cannon (Bottom)

Hex starting offset: 11459=x2CC3

Hex number: CA CC CB CD

Tile: Bullet Bill Cannon (Center)

Hex starting offset: 11463=x2CC7

Hex number: 2A 2A 40 40

Tile: Springboard (Above)

Hex starting offset: 11467=x2CCB

Hex number: 24 24 24 24

Tile: Springboard (Below)

Hex starting offset: 11471=x2CCF

Hex number: 24 47 24 47

Tile: Seablock

Hex starting offset: 11475=x2CD3

Hex number: 82 83 84 85

Tile: Ground

Hex starting offset: 11479=x2CD7

Hex number: B4 B6 B5 B7

Tile: Jump Stand Brick?!?

Hex starting offset: 11483=x2CDB

Hex number: 24 47 24 47

Tile: Sideways Pipe (Top)

Hex starting offset: 11487=x2CDF

Hex number: 86 8A 87 8B

Tile: Sideways Pipe (Bottom)

Hex starting offset: 11491=x2CE3

Hex number: 8E 91 8F 92

Tile: Top Pole

Hex starting offset: 11495=x2CE7

Hex number: 24 2F 24 3D

White Palette Tiles

Tile: Left cloud

Hex starting offset: 11499=x2CEB

Hex number: 24 24 24 35

Tile: Center cloud

Hex starting offset: 11503=x2CEF

Hex number: 36 25 37 25

Tile: Right Cloud

Hex starting offset: 11507=x2CF3

Hex number: 26 26 34 26

Tile: Bottom left cloud

Hex starting offset: 11511=x2CF7

Hex number: 24 24 39 24

Tile: Bottom center cloud

Hex starting offset: 11515=x2CFB

Hex number: 3A 24 3B 24

Tile: Bottom right cloud

Hex starting offset: 11519=x2CFF

Hex number: 3C 24 24 24

Tile: Over Water

Hex starting offset: 11523=x2D03

Hex number: 41 26 41 26

Tile: In the Water

Hex starting offset: 11527=x2D07

Hex number: 26 26 26 26

Tile: Cloud Block

Hex starting offset: 11531=x2D0B

Hex number: B0 B1 B2 B3

Tile: Bowser’s Bridge

Hex starting offset: 11535=x2D0F

Hex number: 77 79 77 79

Tile: Left Cloud Block (World 8 Style)

Hex starting offset: 11539=x2D13

Hex number: 6B 70 2C 2D

Tile: Center Cloud Block (World 8 Style)

Hex starting offset: 11543=x2D17

Hex number: 6C 71 6D 72

Tile: Right Cloud Block (World 8 Style)

Hex starting offset: 11547=x2D1B

Hex number: 6E 73 6F 74

Golden Glow Palette Tiles

Tile: ? Block Mushroom

Hex starting offset: 11551=x2D1F

Hex number: 53 55 54 56

Tile: ? Block Poison Mushroom

Hex starting offset: 11555=x2D23

Hex number: 53 55 54 56

Tile: ? Block Coin

Hex starting offset: 11559=x2D27

Hex number: 53 55 54 56

Tile: Horizonital Coins

Hex starting offset: 11563=x2D2B

Hex number: A5 A7 A6 A8

Tile: Horizonital Coins (In Sea attribute levels)

Hex starting offset: 11567=x2D2F

Hex number: C2 C4 C3 C5

Tile: Used Block

Hex starting offset: 11571=x2D33

Hex number: 57 59 58 5A

Tile: Axe

Hex starting offset: 11575=x2D37

Hex number: 7B 7D 7C 7E

Sprite Tiles

The Generated Tiles

100 Point

9645=0x25AD

Hex numbers: F6 FB

200 Point

9647=0x25AF

Hex numbers: F7 FB

400 Point

9649=0x25B1

Hex numbers: F8 FB

500 Point

9651=0x25B3

Hex numbers: F9 FB

800 Point

9653=0x25B5

Hex numbers: FA FB

1000 Point

9655=0x25B7

Hex numbers: F6 50

2000 Point

9657=0x25B9

Hex numbers: F7 50

4000 Point

9659=0x25BB

Hex numbers: F8 50

5000 Point

9661=0x25BD

Hex numbers: F9 50

8000 Point

9663=0x25BF

Hex numbers: FA 50

1-UP Point

9665=0x25C1

Hex numbers: FD FE

Star Flag

24760=0x60B8

Hex numbers: 54 55 56 57

Power-up TSA’s

Power-up Mushroom

29970=0x7512

Hex numbers: D8 DA DB FF

Fire Flower

29974=0x7516

Hex numbers: D6 D6 D9 D9

Star

29978=0x751A

Hex numbers: 8D 8D E4 E4

1-UP Mushroom

29982=0x751E

Hex numbers: D8 DA DB FF

Poison Mushroom

29986=0x7522

Hex numbers: D8 DA DB FF

Enemies

Enemy TSA’s have 6 Pixels

Buzzy Beetle (Closed)

30107=0x759B

Hex numbers: FC FC AA AB AC AD

Buzzy Beetle (Wide)

30113=0x75A1

Hex numbers: FC FC AE AF B0 B1

Koopa Troopa (Wide)

30119=0x75A7

Hex numbers: FC A5 A6 A7 A8 A9

Koopa Troopa (Closed)

30125=0x75AD

Hex numbers: FC A0 A1 A2 A3 A4

Koopa Paratroopa (Wide)

30131=0x75B3

Hex numbers: 69 A5 6A A7 A8 A9

Koopa Paratroopa (Closed)

30137=0x75B9

Hex numbers: 6B A0 6C A2 A3 A4

Spiny (Closed)

30143=0x75BF

Hex numbers: FC FC 96 97 98 99

Spiny (Wide)

30149=0x75C5

Hex numbers: FC FC 9A 9B 9C 9D

Spiny Egg (Type 1)

30155=0x75CB

Hex numbers: FC FC 8F 8E 8E 8F

Spiny Egg (Type 2)

30161=0x75D1

Hex numbers: FC FC 95 94 94 95

Blooper (Closed)

30167=0x75D7

Hex numbers: FC FC DC DC DF DF

Blooper (Wide)

30173=0x75DD

Hex numbers: DC DC DD DD DE DE

Cheep-Cheep (Wing’s up)

30179=0x75E3

Hex numbers: FC FC B2 B3 B4 B5

Cheep-Cheep (Wing’s down)

30185=0x75E9

Hex numbers: FC FC B6 B3 B7 B5

Little Goomba

30191=0x75EF

Hex numbers: FC FC 70 71 72 73

Koopa Shell, Knocked

30197=0x75F5

Hex numbers: FC FC 6E 6E 6F 6F

Koopa Shell, Knocked (Going to be revived)

30203=0x75FB

Hex numbers: FC FC 6D 6D 6F 6F

Koopa Shell

30209=0x7601

Hex numbers: FC FC 6F 6F 6E 6E

Koopa Shell (Going to be revived)

30215=0x7607

Hex numbers: FC FC 6F 6F 6D 6D

Buzzy Beetle Shell (Being Stomped)

30221=0x760D

Hex numbers: FC FC F4 F4 F5 F5

Buzzy Beetle Shell (Going to be Revived)

30227=0x7613

Hex numbers: FC FC F4 F4 F5 F5

Buzzy Beetle Shell, Knocked (Being Stomped)

30233=0x7619

Hex numbers: FC FC F5 F5 F4 F4

Buzzy Beetle Shell, Knocked (Going to be Revived)

30239=0x761F

Hex numbers: FC FC F5 F5 F4 F4

Squashed Goomba

30245=0x7625

Hex numbers: FC FC FC FC EF EF

Lakitu

30251=0x762B

Hex numbers: B9 B8 BB BA BC BC

Lakitu (Hide)

30257=0x7631

Hex numbers: FC FC BD BD BC BC

The Door (After beating Bowser in World 8 of SMB2J)

30263=0x7637

Hex numbers: 76 79 77 77 78 78

Mushroom Retrainers

30269=0x763D

Hex numbers: CD CD CE CE CF CF

Hammer Bros. Frame 1

30275=0x7643

Hex numbers: 7D 7C D1 8C D3 D2

Hammer Bros. Frame 2

30281=0x7649

Hex numbers: 7D 7C 89 88 8B 8A

Hammer Bros. Frame 3

30287=0x764F

Hex numbers: D5 D4 E3 E2 D3 D2

Hammer Bros. Frame 4

30293=0x7655

Hex numbers: D5 D4 E3 E2 8B 8A

Piranha Plant (Wide)

30299=0x765B

Hex numbers: E5 E5 E6 E6 EB EB

Piranha Plant (Closed)

30305=0x7661

Hex numbers: EC EC ED ED EE EE

Podoboo

30311=0x7667

Hex numbers: FC FC D0 D0 D7 D7

Bowser’s head

30317=0x766D

Hex numbers: BF BE C1 C0 C2 FC

Bowser’s Feet Frame 1

30323=0x7673

Hex numbers: C4 C3 C6 C5 C8 C7

Bowser’s head’s firebreathing frame

30329=0x7679

Hex numbers: BF BE CA C9 C2 FC

Bowser’s Feet Frame 2

30335=0x767F

Hex numbers: C4 C3 C6 C5 CC CB

Bullet Bill

30341=0x7685

Hex numbers: FC FC E8 E7 EA E9

Jump Stand

30347=0x768B

Hex numbers: F2 F2 F3 F3 F2 F2

Jump Stand (Mid-Closed)

30353=0x7691

Hex numbers: F1 F1 F1 F1 FC FC

Jump Stand (Full-Close)

30359=0x7697

Hex numbers: F0 F0 FC FC FC FC

Mario’s TSA’s (Some of Big Mario’s TSA Names may be inaccurate, but if you found out, please let me know.)

Mario’s Running Face Frame

31904=0x7CA0

Hex numbers: 00 01 02 03

Mario’s Running Leg Frame

31908=0x7CA4

Hex numbers: 04 05 06 07

Mario’s Walking above Frame

31912=0x7CA8

Hex numbers: 08 09 0A 0B

Mario’s Walking Frame

31916=0x7CAC

Hex numbers: 0C 0D 0E 0F

Mario’s Walking Face Frame

31920=0x7CB0

Hex numbers: 10 11 12 13

Mario’s Walking Legs Frame

31924=0x7CB4

Hex numbers: 14 15 16 17

Mario’s Dodge face Frame

31928=0x7CB8

Hex numbers: 18 19 1A 1B

Mario’s Dodge legs Frame

31932=0x7CBC

Hex numbers: 1C 1D 1E 1F

Mario’s Jump Frame

31936=0x7CC0

Hex numbers: 20 21 22 23

Mario’s Jump Legs Frame

31940=0x7CC4

Hex numbers: 24 25 26 27

Mario’s Shrink Frame (Swim)

31944=0x7CC8

Hex numbers: 08 09 28 29

Mario’s Shrink Legs Frame (Swim)

31948=0x7CCB

Hex numbers: 2A 2B 2C 2D

Mario’s Swim Frame 1

31952=0x7CD0

Hex numbers: 08 09 0A 0B

Mario’s Swim Arms frame

31956=0x7CD4

Hex numbers: 0C 30 2C 2D

Mario’s Swim Frame 2

31960=0x7CD8

Hex numbers: 08 09 0A 0B

Mario’s Swim legs frame

31964=0x7CDC

Hex numbers: 2E 2F 2C 2D

Climbing Frame Movement 1

31968=0x7CE0

Hex numbers: 08 09 28 29

Climbing Frame 1

31972=0x7CE4

Hex numbers: 2A 2B 5C 5D

Climbing Frame Movement 2

31976=0x7CE8

Hex numbers: 08 09 0A 0B

Climbing Frame 2

31980=0x7CEC

Hex numbers: 0C 0D 5E 5F

Ducking Tile

31984=0x7CF0

Hex numbers: FC FC 08 09

Ducking Tile (Bottom)

31988=0x7CF4

Hex numbers: 58 59 5A 5A

Climbing frame Movement 3

31992=0x7CF8

Hex numbers: 08 09 28 29

Climbing Frame 3

31996=0x7CFC

Hex numbers: 2A 2B 5C 5D

Blank Tile (On Small Mario’s head while running)

32000=0x7D00

Hex numbers: FC FC FC FC

Small Mario Running 1

32004=0x7D04

Hex numbers: 32 33 34 35

Blank Tile (On Small Mario’s head while walking)

32008=0x7D08

Hex numbers: FC FC FC FC

Small Mario Running 2

32012=0x7D0C

Hex numbers: 36 37 38 39

Blank Tile (On Small Mario’s head while walking while his legs is closed)

32016=0x7D10

Hex numbers: FC FC FC FC

Small Mario Running 3

32020=0x7D14

Hex numbers: 3A 37 3B 3C

Blank Tile (On Small Mario’s head while dodging)

32024=0x7D18

Hex numbers: FC FC FC FC

Small Mario Dodging

32028=0x7D1C

Hex numbers: 3D 3E 3F 40

Blank Tile (On Small Mario’s head while jumping)

32032=0x7D20

Hex numbers: FC FC FC FC

Small Mario Jumping

32036=0x7D24

Hex numbers: 32 41 42 43

Blank Tile (On Small Mario’s head while swimming)

32040=0x7D28

Hex numbers: FC FC FC FC

Small Mario Swimming

32044=0x7D2C

Hex numbers: 32 33 44 45

Blank Tile (On Small Mario’s head while he’s in swimming frame 2)

32048=0x7D30

Hex numbers: FC FC FC FC

Small Mario’s Swimming Frame 2

32052=0x7D34

Hex numbers: 32 33 44 47

Blank Tile (On Small Mario’s head while he’s in swimming frame 3)

32056=0x7D38

Hex numbers: FC FC FC FC

Small Mario’s Swimming Frame 3

32060=0x7D3C

Hex numbers: 32 33 48 49

Blank Tile (On Small Mario’s head while he’s climbing still)

32064=0x7D40

Hex numbers: FC FC FC FC

Small Mario’s Climbing still

32068=0x7D44

Hex numbers: 32 33 90 91

Blank Tile (On Small Mario’s head while he’s climbing up)

32072=0x7D48

Hex numbers: FC FC FC FC

Small Mario’s Climbing State

32076=0x7D4C

Hex numbers: 3A 37 92 93

Blank Tile (On Small Mario’s head while he dies)

32080=0x7D50

Hex numbers: FC FC FC FC

Small Mario’s Dying State

32084=0x7D54

Hex numbers: 9E 9E 9F 9F

Blank Tile (On Small Mario’s head while he’s standing)

32088=0x7D58

Hex numbers: FC FC FC FC

Small Mario’s Standing State

32092=0x7D5C

Hex numbers: 3A 37 4F 4F

Mario’s Growing State (Above)

32096=0x7D60

Hex numbers: FC FC 00 01

Mario’s Growing State (Below)

32100=0x7D64

Hex numbers: 4C 4D 4E 4E

Mario’s Growing/Standing State (Head)

32104=0x7D68

Hex numbers: 00 01 4C 4D

Mario’s Growing/Standing State (Legs)

32108=0x7D6C

Hex numbers: 4A 4A 4B 4B

Copyright 2005-2006 Insectduel. Reproduction of this document is forbidden. Contact me if I’m wrong.